Update 1.2


Weekly Tasks Update 9/26 - 10/10

Emma: Create bed monster hands and rig combat movements 

Alex: Import assets into kitchen and living room

Larnell: Import assets into the kid and mom's bedroom 

Benjamin: Create the task menu pull out tab and pickup system 

Faisal: Create advanced main menu and options 

Colton: Enemy Damage System and font search for game

Noah: Create 3D model for dust bunny enemy

Connor: Create 3D model for vacuum enemy 


In the span of 2 weeks the team really got ahead of the game by having majority of the blueprinting and coding done for what is needed throughout the game. With our 3D modelers completing two of our first level enemies we are in the process with help from the Real Time Rendering (RTR) team to rig and help speed up the process, gets us closer to adding them into the game. Connor creating the 3D vacuum only has to change one thing which is to create a indent that typically you would see the dust in, we will add the teddy bear in there. A shoutout to two of our blueprinters, Benjamin  has really raised the bar and made lots of progress with the game mechanics! Also Faisal creating the advanced main menu with a 3D background of our eerie hallway, but in later weeks he will be adding more setting options (like different crosshairs and finger laser colors). Right now for us walking through our game in first person we have rigged an unreal character to have the finger guns as we play through the map. Before our game test on October 22nd we should have implemented our own character and at least one enemy.